AI Insights · Timothy · March 2022
Top 5 Platformer Games on Android in the Middle East - Q1 2022
In Q1 2022, platformer games on Android in the Middle East saw varying performance in weekly downloads, revenue, and active users. Subway Surfers led the pack with impressive numbers.
In the first quarter of 2022, the top 5 platformer games on Android in the Middle East showed diverse trends in downloads, revenue, and active users. Data provided by Sensor Tower reveals interesting insights into the performance of these popular titles.
Subway Surfers from SYBO Games saw a notable performance throughout Q1. Weekly revenue peaked at around $1.2K in mid-January, with a consistent range between $700 and $1.2K for the rest of the quarter. Downloads also showed an upward trend early in the quarter, reaching approximately 78K in mid-January before stabilizing around 60-70K. Active users grew steadily, starting from 1.04M at the end of December and rising to 1.38M by the end of March.
Money Rush from Rollic Games experienced a decrease in both downloads and active users over the quarter. Weekly downloads started strong at 104K in late January but dropped to around 30K by the end of March. Active users mirrored this trend, peaking at 192K in late January and declining to 85K by the end of the quarter. Despite these declines, weekly revenue showed minor fluctuations, peaking at $20 in early March.
Sandwich Runner, published by 株式会社ドワンゴ, had a unique trajectory with increasing downloads and active users towards the latter part of the quarter. Weekly downloads climbed from 32K in late January to a peak of 85K in mid-March, while active users grew steadily from 73K to 215K over the same period. The game, however, did not generate any notable revenue during this time.
Hair Challenge, also from Rollic Games, had a more stable performance. Weekly downloads fluctuated between 29K and 59K, with a slight downturn towards the end of the quarter. Active users saw a gradual decline from 284K at the end of December to 232K by the end of March. Revenue remained minimal, with only occasional peaks reaching up to $10.
Count Masters: Stickman Games from Freeplay Inc displayed a mixed performance. Weekly downloads peaked at 62K in late January but fell to around 36K by the end of March. Active users followed a similar pattern, starting at 131K and ending at 148K. Notably, the game did not generate any significant revenue during this period.
For more detailed insights and comprehensive data, visit Sensor Tower.